2ff2732a78
only redefine 64 bit file operation for MSVC
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MinGW provides POSIX functions
2018-10-23 15:11:18 +02:00
38cdb6744d
Added assertion failed, reworked logging levels
2018-10-23 15:17:13 +11:00
7d6dca0d0a
gl_shader_decompiler: Implement VSETP
2018-10-23 01:07:20 -03:00
5dfb43531c
gl_shader_decompiler: Abstract VMAD into a video subset
2018-10-23 01:07:20 -03:00
8042731da9
Added break types to svcBreak
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There seems to be more such as type 1, and 2. Unsure what these currently are but when a game hits them we can investigate and add the rest
2018-10-23 15:03:59 +11:00
848a49112a
Merge pull request #1512 from ReinUsesLisp/brk
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gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
496d155d7b
Merge pull request #1550 from FernandoS27/fmul32
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Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00
40c63073a9
Merge pull request #1543 from lioncash/target
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CMakeLists: Use target_compile_definitions instead of add_definitions to define YUZU_ENABLE_COMPATIBILITY_REPORTING
2018-10-22 22:50:10 -04:00
4cccfb4190
Merge pull request #1537 from lioncash/shader
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gl_shader_decompiler: Minor changes
2018-10-22 22:49:49 -04:00
259da93567
Added Saturation to FMUL32I
2018-10-22 20:22:15 -04:00
8e1239fbc5
Assert that multiple render targets are not set while alpha testing
2018-10-22 15:35:45 -04:00
ff6b2d4574
Merge pull request #1545 from DarkLordZach/psm
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psm: Add psm service and stub commands 0 and 1
2018-10-22 15:27:05 -04:00
59a004f915
Use standard UBO and fix/stylize the code
2018-10-22 15:07:33 -04:00
17315cee16
Cache uniform locations and restructure the implementation
2018-10-22 15:07:32 -04:00
bcb5b924fd
Remove SyncAlphaTest and clang format
2018-10-22 15:07:31 -04:00
7b39107e3a
Added Alpha Func
2018-10-22 15:07:30 -04:00
aa620c14af
Implemented Alpha Testing
2018-10-22 15:07:30 -04:00
65df593951
Merge pull request #1541 from lioncash/define
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web_service/CMakeLists: Make the CPPHTTPLIB_OPENSSL_SUPPORT constrained to the web_service library only
2018-10-22 13:02:16 -04:00
d9923b0dbc
Merge pull request #1538 from lioncash/query
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svc: Fix vma boundary check in svcQueryMemory
2018-10-22 12:55:36 -04:00
1226a5706e
Merge pull request #1547 from FernandoS27/fix-fset
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Fixed FSETP and FSET
2018-10-22 12:53:47 -04:00
5c5b4e8e7d
Fixed FSETP and FSET
2018-10-22 11:31:17 -04:00
fcad3a734d
Merge pull request #1546 from lioncash/svc-again
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service: Update service function tables
2018-10-22 11:06:55 -04:00
38fa3aae73
Merge pull request #1548 from FernandoS27/fix-vao
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Fixed VAOs Float types only returning GL_FLOAT
2018-10-22 10:58:47 -04:00
e2416bbd1f
Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT
2018-10-22 09:27:00 -04:00
314a948373
psm: Stub GetChargerType
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Used by LovePotion Lua Homebrew. Stubbed as connected to official Nintendo Switch dock.
2018-10-21 22:03:25 -04:00
12fa570d49
Merge pull request #1544 from DarkLordZach/reinitialize-keys-tools
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qt: Move Reinitialize Keys to Tools menu
2018-10-21 21:49:11 -04:00
ca5a93167e
service: Add the basic skeleton for the NPNS services
2018-10-21 17:11:05 -04:00
981faea4d6
hid: Update service function table for hidbus
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Updated based off information provided by Switchbrew.
2018-10-21 16:51:46 -04:00
5ea4cfd499
am: Add the basic skeleton for the tcap service
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Added based off information provided by Switchbrew.
2018-10-21 16:50:17 -04:00
edb1c36a87
am: Update service function tables
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Updated based off information from Switchbrew
2018-10-21 16:40:20 -04:00
ae7f55947e
prepo: Update service function table.
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Also introduces the new prepo:a2 service.
Updated based off information provided by Switchbrew.
2018-10-21 16:22:10 -04:00
a806c78a1a
lbl: Update service function table names
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Updated based off information provided by Switchbrew.
2018-10-21 16:15:32 -04:00
f034121620
Merge pull request #1531 from ogniK5377/hid-fixes
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Added auto controller switching to supported controllers and single joycon button rotation
2018-10-20 21:47:15 -04:00
a279d80a19
qt: Move Reinitialize Keys to Tools menu
2018-10-20 18:04:28 -04:00
10a2d20e26
psm: Stub GetBatteryChargePercentage
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Used by LovePotion Lua Homebrew. Stubbed to return 100% charge.
2018-10-20 18:01:11 -04:00
3b8c0f8885
service: Add skeleton for psm service
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Seems to be the power controller. Listed in switchbrew under the category PTM services.
2018-10-20 18:01:07 -04:00
c8beb665dc
CMakeLists: Use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
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This is more localized to what we want to enforce directory-wise with
the project. CMAKE_SOURCE_DIR indicates the root of the source tree, but
this would cause the wrong behavior if someone included yuzu as part of
a larger buildsystem (for whatever reason). Instead, we want to use the
directory where the "project(yuzu)" command was declared as the root
path reference.
2018-10-20 17:36:31 -04:00
98a27b1ec7
CMakeLists: Use target_compile_definitions instead of add_definitions to define YUZU_ENABLE_COMPATIBILITY_REPORTING
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Keeps the definition constrained to the yuzu target and prevents
polluting anything else in the same directory (should that ever happen).
It also keeps it consistent with how the USE_DISCORD_PRESENCE definition
is introduced below it.
2018-10-20 17:28:29 -04:00
adb9eda105
web_service/CMakeLists: Make the CPPHTTPLIB_OPENSSL_SUPPORT constrained to the web_service library only
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Given we link in httplib privately, we can also make the definition
enabling OpenSSL support private as well. Prevents leaking a definition
into other libraries that link with this one, like the core library.
2018-10-20 16:59:10 -04:00
90a981a03a
kernel/process: Make the handle table per-process
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In the kernel, there isn't a singular handle table that everything gets
tossed into or used, rather, each process gets its own handle table that
it uses. This currently isn't an issue for us, since we only execute one
process at the moment, but we may as well get this out of the way so
it's not a headache later on.
2018-10-20 16:38:32 -04:00
c1e5525fc6
engines/maxwell_*: Use nested namespace specifiers where applicable
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These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
2018-10-20 15:58:09 -04:00
d53c73adaa
maxwell_dma: Make variables const where applicable within HandleCopy()
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These are never modified, so we can make that assumption explicit.
2018-10-20 15:56:01 -04:00
dd1ee39426
maxwell_dma: Make FlushAndInvalidate's size parameter a u64
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This prevents truncation warnings at the lambda's usage sites.
2018-10-20 15:54:45 -04:00
08e574eec4
maxwell_dma: Remove unused variables in HandleCopy()
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These pointer variables are never used, so we can get rid of them.
2018-10-20 15:53:24 -04:00
896c0f61a0
svc: Fix vma boundary check in svcQueryMemory
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This should be comparing against the queried process' vma_map, not the
current process'. The only reason this hasn't become an issue yet is we
currently only handle one process being active at any time.
2018-10-20 14:56:51 -04:00
8a86c8d48b
gl_shader_decompiler: Allow std::move to function in SetPredicate
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If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00
381baf783d
gl_shader_decompiler: Get rid of variable shadowing warnings
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A variable with the same name was previously declared in an outer scope.
2018-10-20 14:22:37 -04:00
61ef8af1e2
gl_shader_decompiler: Fix a few comment typos
2018-10-20 14:19:28 -04:00
8dc7db7e33
Merge pull request #1535 from ReinUsesLisp/fixup-position
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gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
2018-10-20 12:35:10 -04:00
3ec795d95e
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
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The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00