Commit Graph

14480 Commits

Author SHA1 Message Date
bf0c929d4c Merge pull request #3415 from ReinUsesLisp/texture-code
shader/texture: Allow 2D shadow arrays and simplify code
2020-02-19 20:06:14 -05:00
d65fa7d65c video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
2020-02-19 20:03:52 -05:00
d31156931d fix issue with windows getnameinfo() 2020-02-19 16:16:49 -08:00
b2bc7682b4 Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
2020-02-19 16:13:50 -05:00
c8261a1a57 Merge pull request #3411 from ReinUsesLisp/specific-funcs
gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19 15:37:41 -05:00
fd4c5463e8 Merge pull request #3437 from namkazt/patch-5
shader_conversion: add conversion I2F for Short
2020-02-19 11:27:28 -05:00
88cb05e6e7 shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat 2020-02-19 12:57:22 +07:00
e61c7e9310 vk_device: setup shaderStorageImageReadWithoutFormat 2020-02-19 12:56:36 +07:00
47106ab152 vk_device: add check for shaderStorageImageReadWithoutFormat 2020-02-19 12:55:56 +07:00
1b6308727c shader_conversion: I2F : add Assert for case src_size is Short 2020-02-19 11:40:35 +07:00
a2c2c5768f fix warning 2020-02-19 11:10:26 +07:00
a8508f2bc0 clang-format fix 2020-02-19 11:02:59 +07:00
556f3a6e9a shader_conversion: add conversion I2F for Short 2020-02-19 10:54:37 +07:00
e545c2322c Merge pull request #3410 from ReinUsesLisp/vk-draw-index
vk_shader_decompiler: Fix vertex id and instance id
2020-02-18 22:37:33 -05:00
2ef8af93aa vk_shader: add Capability StorageImageReadWithoutFormat 2020-02-19 10:16:51 +07:00
ad4e5c15fb httplib compatibility 2020-02-18 18:04:33 -08:00
f6f0762e81 vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Please enter the commit message for your changes. Lines starting
2020-02-19 08:39:01 +07:00
7f6c686d55 update httplib to latest commit 2020-02-18 17:11:40 -08:00
ec206f7f95 fixups mistake auto commit. 2020-02-19 01:24:32 +07:00
eaf60ca5d8 Update code structure
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-02-19 01:23:08 +07:00
93acfbd3a5 Merge pull request #3409 from ReinUsesLisp/host-queries
query_cache: Implement a query cache and query 21 (samples passed)
2020-02-18 11:31:06 -04:00
9295966d26 add vertex UnsignedInt size RGBA 2020-02-18 21:52:51 +07:00
9fc42fffd9 add eBc2SrgbBlock to formats 2020-02-18 21:44:09 +07:00
493f0ad904 vulkan: add DXT23_SRGB 2020-02-18 21:39:50 +07:00
ba84f0988f renderer_vulkan: Add the rest of case for TryConvertBorderColor 2020-02-18 16:52:54 +07:00
9e42025e5b update httplib README 2020-02-17 22:54:09 -08:00
76b55c3624 0.4.2 works too 2020-02-17 22:53:25 -08:00
23c4cc80e2 analog_from_button get direction implementation 2020-02-18 06:45:37 +01:00
293d4d553a update httplib to 0.2.6 2020-02-17 20:13:24 -08:00
72d4c6fee0 Merge pull request #3412 from Morph1984/aspect-ratio
GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
7f380f4ffa Merge pull request #3429 from brianclinkenbeard/fix-cmake-sdl2-arch
Fix CMake build errors for certain SDL2 installations
2020-02-17 18:33:20 -05:00
13b02a1414 fix CMake build errors for certain SDL2 installations 2020-02-17 13:01:40 -08:00
26006cbd2c Merge pull request #3420 from namkazt/master2
nvhost_gpu: implement ChannelSetTimeslice
2020-02-17 00:31:11 -05:00
af29e9d98e Merge pull request #3421 from namkazt/patch-1
IUserLocalCommunicationService: stub function Initialize2
2020-02-16 04:01:42 -05:00
6a0220b2e1 texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
2020-02-16 04:19:32 -03:00
1caf3f11c8 vk_shader_decompiler: Implement Layer output attribute
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
2020-02-16 04:17:37 -03:00
bfda5ff3f6 texture_cache: Avoid matches in 3D textures
Code before this commit was trying to match 3D textures with another
target. Fix that.
2020-02-16 04:15:42 -03:00
fd62bdf377 surface_base: Implement texture buffer flushes
Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
2020-02-16 04:13:27 -03:00
5257a83ebe IUserLocalCommunicationService: add function Initialize2 2020-02-16 13:24:34 +07:00
6c0eb6026b HLE: correct function name of IUserLocalCommunicationService
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16 13:14:06 +07:00
7fadc9c180 nvhost_gpu: implement ChannelSetTimeslice 2020-02-16 11:53:03 +07:00
619f64d7f4 Merge pull request #3419 from yuzu-emu/revert-3386-gpu-mem-interface
Revert "video_core: memory_manager: Use GPU interface for cache functions."
2020-02-15 22:37:29 -05:00
0f70f68fb3 Revert "video_core: memory_manager: Use GPU interface for cache functions." 2020-02-15 17:47:15 -05:00
14c2a4a2ec texture: Implement R32I 2020-02-15 16:26:50 -03:00
6910ade146 shader/texture: Allow 2D shadow arrays and simplify code
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.

Minor style changes.
2020-02-15 02:36:28 -03:00
91aa58e410 maxwell_3d: Unify draw methods
Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
2020-02-14 18:09:40 -03:00
6d3a046caa query_cache: Address feedback 2020-02-14 17:38:27 -03:00
54a00ee4cf query_cache: Fix ambiguity in CacheAddr getter 2020-02-14 17:38:27 -03:00
cc0694559f query_cache: Add a recursive mutex for concurrent usage 2020-02-14 17:38:27 -03:00
bcd348f238 vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00