2b02f29a2d
GL Backend: Introduce indexed samplers into the GL backend
2020-01-24 16:43:31 -04:00
037ea431ce
Shader_IR: deduce size of indexed samplers
2020-01-24 16:43:31 -04:00
f4603d23c5
Shader_IR: Setup Indexed Samplers on the IR
2020-01-24 16:43:30 -04:00
603c861532
Shader_IR: Implement initial code for tracking indexed samplers.
2020-01-24 16:43:30 -04:00
64496f2456
Shader_IR: Address Feedback
2020-01-24 16:43:30 -04:00
b97608ca64
Shader_IR: Allow constant access of guest driver.
2020-01-24 16:43:30 -04:00
dc5cfa8d28
Shader_IR: Address Feedback
2020-01-24 16:43:29 -04:00
74aa7de5e3
Guest_driver: Correct compiling errors in GCC.
2020-01-24 16:43:29 -04:00
1e4b6bef6f
Shader_IR: Store Bound buffer on Shader Usage
2020-01-24 16:43:29 -04:00
c921e496eb
GPU: Implement guest driver profile and deduce texture handler sizes.
2020-01-24 16:43:29 -04:00
ab89ced244
Kernel: Implement Physical Core.
2020-01-24 15:38:20 -04:00
a104b985a8
Merge pull request #3273 from FernandoS27/txd-array
...
Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
f64adcfc37
Merge pull request #3340 from SciresM/pmdx
...
loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
1690f1adba
vk_shader_decompiler: Disable default values on unwritten render targets
...
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
deb97f6a8e
Merge pull request #2800 from FearlessTobi/port-4049
...
Port citra-emu/citra#4049 : "Input: UDP Client to provide motion and touch controls"
2020-01-23 20:18:47 -05:00
e3cad7d49e
audio_core: Switch to a faster interpolation technique
2020-01-24 00:38:22 +01:00
d0e4f1c6f4
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-24 00:15:51 +01:00
a31ed02ae4
common/logging: don't use regex for path trimming
2020-01-23 23:08:05 +01:00
d01eb12f36
Replace GetString with Get function
...
This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
bbd85a495a
Address second part of review comments
2020-01-23 20:55:26 +01:00
0fe11746fc
Address review comments
2020-01-23 20:55:26 +01:00
ac3690f205
Input: UDP Client to provide motion and touch controls
...
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com >
2020-01-23 20:55:26 +01:00
a167da4278
Merge pull request #3341 from bunnei/time-posix-myrule
...
service: time: Implement ToPosixTimeWithMyRule.
2020-01-23 12:04:01 -05:00
9c6b5cae68
Merge pull request #3338 from ReinUsesLisp/no-fastmath
...
gl_shader_cache: Disable fastmath on Nvidia
2020-01-23 10:08:45 -04:00
ed76c71319
service: time: Implement ToPosixTimeWithMyRule.
...
- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
5a7eecc3ad
loader: provide default arguments (zero byte) to NSOs
...
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
89b326e396
Merge pull request #3324 from FearlessTobi/port-5037
...
Port citra-emu/citra#5037 : "CMake: Create thin archives on Linux"
2020-01-22 19:48:15 -05:00
d8e0d839bd
Merge pull request #3339 from Simek/dark-theme-update
...
GUI: fix minor issues with dark themes + rename and reorder themes
2020-01-22 18:39:21 -05:00
c7055f3670
fix qss stylesheet whitespaces
2020-01-22 22:36:42 +01:00
9a22b6dced
GUI: fix minor issues with dark themes
...
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
3ce28342a2
gl_shader_cache: Disable fastmath on Nvidia
2020-01-21 19:08:08 -03:00
79e0991d9b
Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
...
vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
a665581684
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
bc55c05947
Merge pull request #3334 from bunnei/time-fix
...
time: Fix month off-by-one error.
2020-01-20 15:36:30 -05:00
7113236b30
time: Fix month off-by-one error.
...
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20 14:20:32 -05:00
4ea073c286
Merge pull request #3332 from bunnei/config-audio-tab
...
yuzu_qt: config: Move audio to its own tab.
2020-01-20 04:24:51 -05:00
4043ba5222
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
...
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
2020-01-20 00:44:03 -05:00
69b44392a7
Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
...
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
2020-01-20 00:01:52 -05:00
5a077c95ce
Merge pull request #3322 from ReinUsesLisp/vk-front-face
...
vk_graphics_pipeline: Set front facing properly
2020-01-19 23:22:34 -05:00
690732bc0d
yuzu_qt: config: Move audio to its own tab.
...
- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
8b9f433d95
Merge pull request #3271 from bunnei/time-rewrite
...
service: time: Rewrite implementation of glue services.
2020-01-19 22:45:05 -05:00
f5dfe68a94
vk_blit_screen: Initial implementation
...
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19 21:12:43 -03:00
41373d212e
Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
...
vk_rasterizer: Implement Vulkan's rasterizer
2020-01-19 18:09:01 -05:00
c610a8ac5a
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
...
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
2020-01-19 15:58:14 -05:00
265fe40451
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
...
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
2020-01-19 15:57:14 -05:00
9ac33c2620
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
...
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
2020-01-19 15:56:49 -05:00
b2c976ad0e
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
...
Also updates sirit to include atomic instructions.
2020-01-19 16:40:31 -03:00
4e9331f45d
system_archive: Fix Chinese font
...
Adds the proper OSS font for the Chinese language.
2020-01-19 15:09:53 +01:00
999e3f89b9
system_archive: Fix Korean font
...
Fixes Korean fonts when using Open-source system archives.
2020-01-19 15:09:50 +01:00
f98cd210ab
CMake: Create thin archives on Linux
...
This significantly reduces unnecessary disk writes and space usage
when building Citra.
libcore.a is now only ~1MB rather than several hundred megabytes.
2020-01-19 12:52:09 +01:00