27f122c48c
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
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* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
f9d5718c4b
Clang Format.
2020-04-06 09:23:08 -04:00
ea535d9470
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
3dd5c07454
Query Cache: Use VAddr instead of physical memory for adressing.
2020-04-06 09:23:07 -04:00
7fcd0fee6d
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
6ee316cb8f
Texture Cache: Use vAddr instead of physical memory for caching.
2020-04-06 09:23:05 -04:00
9c0f40a1f5
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
588a20be3f
Merge pull request #3513 from ReinUsesLisp/native-astc
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video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
2c98e14d13
shader_decode: SULD.D using std::pair instead of out parameter
2020-04-06 13:46:55 +07:00
9efa51311f
shader_decode: SULD.D avoid duplicate code block.
2020-04-06 13:34:06 +07:00
7f5696513f
shader_decode: SULD.D fix conversion error.
2020-04-06 13:26:58 +07:00
2906372ba1
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
2020-04-06 13:09:19 +07:00
3185245845
shader/memory: Implement RED.E.ADD
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Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
2020-04-06 02:24:47 -03:00
fd0a2b5151
shader/memory: Add "using std::move"
2020-04-06 02:18:14 -03:00
79970c9174
shader/memory: Minor fixes in ATOM
2020-04-06 00:54:22 -03:00
8d0fb33ac4
yuzu: Fixes to game list sorting
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Should fix citra-emu/citra#4593 .
As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation.
Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead.
Made it so that an access to SortRole returns the same as DisplayRole.
There shouldn't be any UI changes, only change in behaviour.
Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator.
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com >
2020-04-06 03:12:17 +02:00
69277de29d
Merge pull request #3592 from ReinUsesLisp/ipa
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shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
1633fbf99a
Merge pull request #3589 from ReinUsesLisp/fix-clears
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gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
730f9b55b3
silent warning (conversion error)
2020-04-05 16:02:07 +07:00
9f6ebccf06
shader_decode: SULD.D -> SINT actually same as UNORM.
2020-04-05 15:18:42 +07:00
6f2b7087c2
shader_decode: SULD.D fix decode SNORM component
2020-04-05 14:46:43 +07:00
69657ff19c
clang-format
2020-04-05 12:57:50 +07:00
24cc64c5b3
shader_decode: get sampler descriptor from registry.
2020-04-05 12:54:48 +07:00
aa6214feb7
yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
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This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05 07:16:09 +02:00
fb8afee077
yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
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This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
2020-04-05 07:14:35 +02:00
acd3f0ab37
tweaking.
2020-04-05 10:31:32 +07:00
8370188b3c
clang-format
2020-04-05 10:31:31 +07:00
3e3afa9be6
cleanup unuse params
2020-04-05 10:31:31 +07:00
5cd5857000
cleanup debug code.
2020-04-05 10:31:30 +07:00
658112783d
reimplement get component type, uncomment mistaken code
2020-04-05 10:31:30 +07:00
3ad06e9b2b
remove disable optimize
2020-04-05 10:31:30 +07:00
f24c2e1103
[wip] reimplement SULD.D
2020-04-05 10:31:29 +07:00
58bcb86af5
add shader stage when init shader ir
2020-04-05 10:31:29 +07:00
2cefdd92bd
clang-fix
2020-04-05 10:31:28 +07:00
1f3d142875
shader: image - import PredCondition
2020-04-05 10:31:27 +07:00
08db60392d
shader: SULD.D bits32 implement more complexer method.
2020-04-05 10:31:27 +07:00
ed1d8beb13
shader: SULD.D import StoreType
2020-04-05 10:31:26 +07:00
6d235b8631
shader: implement SULD.D bits32
2020-04-05 10:31:26 +07:00
59e75f4372
ci: Update to Windows Server 2019 and Visual Studio 2019
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This updates to the latest available toolchain for MSVC builds.
2020-04-04 16:13:57 -04:00
60106531b4
shader/other: Add error message for some S2R registers
2020-04-04 03:46:07 -03:00
8b719e9e1d
shader_bytecode: Rename MOV_SYS to S2R
2020-04-04 03:37:51 -03:00
9d15feb892
shader_bytecode: Add encoding for BAR
2020-04-04 03:36:21 -03:00
16ae98dbb3
shader_ir: Add error message for EXIT.FCSM_TR
2020-04-04 03:34:08 -03:00
c02a2dc24a
shader_bytecode: Add encoding for VOTE.VTG
2020-04-04 03:28:11 -03:00
80c4fee4ec
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
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This reverts commit 41905ee467
, reversing
changes made to 35145bd529
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It causes regressions in several games.
2020-04-04 00:02:26 -03:00
e6f02d5725
Merge pull request #3579 from Kewlan/reorder-shoulder
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configuration: Reorder shoulder buttons
2020-04-03 11:28:14 -04:00
9d8886b1a4
Merge pull request #3563 from bunnei/fix-ldr-memstate
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services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 -04:00
0d4ca5a8fc
Merge pull request #3595 from ReinUsesLisp/c4715-silence
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shader/memory: Silence no return value warning
2020-04-02 14:32:19 -04:00
e1bd89e1c2
shader/memory: Silence no return value warning
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Silences a warning about control paths not all returning a value.
2020-04-02 03:34:27 -03:00
825a6e2615
Merge pull request #3552 from jroweboy/single-context
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Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00