Files
yuzu-android/src/yuzu/CMakeLists.txt
Lioncash 218ae888f3 yuzu/debugger: Remove graphics surface viewer
This doesn't actually work anymore, and given how long it's been left in
that state, it's unlikely anyone actually seriously used it.

Generally it's preferable to use RenderDoc or Nsight to view surfaces.
2019-04-05 23:54:00 -04:00

180 lines
5.5 KiB
CMake

set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
add_executable(yuzu
Info.plist
about_dialog.cpp
about_dialog.h
applets/profile_select.cpp
applets/profile_select.h
applets/software_keyboard.cpp
applets/software_keyboard.h
applets/web_browser.cpp
applets/web_browser.h
bootmanager.cpp
bootmanager.h
compatibility_list.cpp
compatibility_list.h
configuration/config.cpp
configuration/config.h
configuration/configure_audio.cpp
configuration/configure_audio.h
configuration/configure_debug.cpp
configuration/configure_debug.h
configuration/configure_dialog.cpp
configuration/configure_dialog.h
configuration/configure_gamelist.cpp
configuration/configure_gamelist.h
configuration/configure_general.cpp
configuration/configure_general.h
configuration/configure_graphics.cpp
configuration/configure_graphics.h
configuration/configure_input.cpp
configuration/configure_input.h
configuration/configure_input_player.cpp
configuration/configure_input_player.h
configuration/configure_input_simple.cpp
configuration/configure_input_simple.h
configuration/configure_mouse_advanced.cpp
configuration/configure_mouse_advanced.h
configuration/configure_profile_manager.cpp
configuration/configure_profile_manager.h
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_per_general.cpp
configuration/configure_per_general.h
configuration/configure_touchscreen_advanced.cpp
configuration/configure_touchscreen_advanced.h
configuration/configure_web.cpp
configuration/configure_web.h
debugger/graphics/graphics_breakpoint_observer.cpp
debugger/graphics/graphics_breakpoint_observer.h
debugger/graphics/graphics_breakpoints.cpp
debugger/graphics/graphics_breakpoints.h
debugger/graphics/graphics_breakpoints_p.h
debugger/console.cpp
debugger/console.h
debugger/profiler.cpp
debugger/profiler.h
debugger/wait_tree.cpp
debugger/wait_tree.h
discord.h
game_list.cpp
game_list.h
game_list_p.h
game_list_worker.cpp
game_list_worker.h
loading_screen.cpp
loading_screen.h
hotkeys.cpp
hotkeys.h
main.cpp
main.h
ui_settings.cpp
ui_settings.h
util/limitable_input_dialog.cpp
util/limitable_input_dialog.h
util/spinbox.cpp
util/spinbox.h
util/util.cpp
util/util.h
compatdb.cpp
compatdb.h
yuzu.rc
)
set(UIS
aboutdialog.ui
configuration/configure.ui
configuration/configure_audio.ui
configuration/configure_debug.ui
configuration/configure_gamelist.ui
configuration/configure_general.ui
configuration/configure_graphics.ui
configuration/configure_input.ui
configuration/configure_input_player.ui
configuration/configure_input_simple.ui
configuration/configure_mouse_advanced.ui
configuration/configure_per_general.ui
configuration/configure_profile_manager.ui
configuration/configure_system.ui
configuration/configure_touchscreen_advanced.ui
configuration/configure_web.ui
compatdb.ui
hotkeys.ui
loading_screen.ui
main.ui
)
file(GLOB COMPAT_LIST
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
qt5_wrap_ui(UI_HDRS ${UIS})
target_sources(yuzu
PRIVATE
${COMPAT_LIST}
${ICONS}
${THEMES}
${UI_HDRS}
${UIS}
)
if (APPLE)
set(MACOSX_ICON "../../dist/yuzu.icns")
set_source_files_properties(${MACOSX_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
target_sources(yuzu PRIVATE ${MACOSX_ICON})
set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE TRUE)
set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
elseif(WIN32)
# compile as a win32 gui application instead of a console application
target_link_libraries(yuzu PRIVATE Qt5::WinMain)
if(MSVC)
set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
elseif(MINGW)
set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "-mwindows")
endif()
endif()
create_target_directory_groups(yuzu)
target_link_libraries(yuzu PRIVATE common core input_common video_core)
target_link_libraries(yuzu PRIVATE Boost::boost glad Qt5::OpenGL Qt5::Widgets)
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
if (YUZU_ENABLE_COMPATIBILITY_REPORTING)
target_compile_definitions(yuzu PRIVATE -DYUZU_ENABLE_COMPATIBILITY_REPORTING)
endif()
if (USE_DISCORD_PRESENCE)
target_sources(yuzu PUBLIC
discord_impl.cpp
discord_impl.h
)
target_link_libraries(yuzu PRIVATE discord-rpc)
target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE)
endif()
if (YUZU_USE_QT_WEB_ENGINE)
target_link_libraries(yuzu PRIVATE Qt5::WebEngineCore Qt5::WebEngineWidgets)
target_compile_definitions(yuzu PRIVATE -DYUZU_USE_QT_WEB_ENGINE)
endif ()
if(UNIX AND NOT APPLE)
install(TARGETS yuzu RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
endif()
if (MSVC)
include(CopyYuzuQt5Deps)
include(CopyYuzuSDLDeps)
include(CopyYuzuUnicornDeps)
copy_yuzu_Qt5_deps(yuzu)
copy_yuzu_SDL_deps(yuzu)
copy_yuzu_unicorn_deps(yuzu)
endif()