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mirror of https://github.com/yuzu-emu/yuzu-android.git synced 2025-06-17 03:57:56 -05:00
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d2b25575426b9b52049b88d8d6d9ae83c81da312
yuzu-android/src/video_core/texture_cache
History
ReinUsesLisp d2b2557542 texture_cache: Use small vector for surface vectors
This avoids most heap allocations when collecting surfaces into a
vector.
2020-05-27 17:31:14 -03:00
..
copy_params.h
copy_params: use constexpr for constructor
2019-06-25 17:42:50 -04:00
format_lookup_table.cpp
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
format_lookup_table.h
format_lookup_table: Address feedback
2019-11-14 20:57:30 -03:00
surface_base.cpp
Texture Cache: Read current data when flushing a 3D segment.
2020-04-15 11:46:17 -04:00
surface_base.h
Texture Cache: Implement OnCPUWrite and SyncGuestHost
2020-04-22 11:36:05 -04:00
surface_params.cpp
shader_ir: Turn classes into data structures
2020-04-23 18:00:06 -03:00
surface_params.h
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
surface_view.cpp
surface_view: Add missing operator!= to ViewParams
2020-04-16 00:03:12 -04:00
surface_view.h
surface_view: Add missing operator!= to ViewParams
2020-04-16 00:03:12 -04:00
texture_cache.h
texture_cache: Use small vector for surface vectors
2020-05-27 17:31:14 -03:00
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