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shader_decode: Implement POPC
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@ -89,6 +89,7 @@ enum class OperationCode {
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IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int
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IBitwiseNot, /// (MetaArithmetic, int a) -> int
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IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
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IBitCount, /// (MetaArithmetic, int) -> int
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UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
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UMul, /// (MetaArithmetic, uint a, uint b) -> uint
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@ -103,8 +104,9 @@ enum class OperationCode {
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UBitwiseAnd, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseNot, /// (MetaArithmetic, uint a) -> int
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UBitwiseNot, /// (MetaArithmetic, uint a) -> uint
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UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
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UBitCount, /// (MetaArithmetic, uint) -> uint
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HAdd, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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HMul, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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