dyncom: Remove unnecessary initialization code.

Targeting ARM version variants was only a thing on armemu.

The reset routine also does basically the same thing as NewState.
This commit is contained in:
Lioncash
2015-07-25 21:55:52 -04:00
parent 3257d797e1
commit 03213f893e
4 changed files with 2 additions and 59 deletions

View File

@ -89,30 +89,11 @@ struct ARMul_State
unsigned bigendSig;
unsigned syscallSig;
// For differentiating ARM core emulation.
bool is_v4; // Are we emulating a v4 architecture (or higher)?
bool is_v5; // Are we emulating a v5 architecture?
bool is_v5e; // Are we emulating a v5e architecture?
bool is_v6; // Are we emulating a v6 architecture?
bool is_v7; // Are we emulating a v7 architecture?
// TODO(bunnei): Move this cache to a better place - it should be per codeset (likely per
// process for our purposes), not per ARMul_State (which tracks CPU core state).
std::unordered_map<u32, int> instruction_cache;
};
/***************************************************************************\
* Types of ARM we know about *
\***************************************************************************/
enum {
ARM_v4_Prop = 0x01,
ARM_v5_Prop = 0x02,
ARM_v5e_Prop = 0x04,
ARM_v6_Prop = 0x08,
ARM_v7_Prop = 0x10,
};
/***************************************************************************\
* The hardware vector addresses *
\***************************************************************************/
@ -167,7 +148,6 @@ enum {
* Definitions of things in the emulator *
\***************************************************************************/
void ARMul_Reset(ARMul_State* state);
ARMul_State* ARMul_NewState(ARMul_State* state);
/***************************************************************************\
* Definitions of things in the co-processor interface *