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shader: Implement fine derivates constant propagation
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@ -353,6 +353,10 @@ public:
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[[nodiscard]] F32 FSwizzleAdd(const F32& a, const F32& b, const U32& swizzle,
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FpControl control = {});
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[[nodiscard]] F32 DPdxFine(const F32& a);
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[[nodiscard]] F32 DPdyFine(const F32& a);
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private:
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IR::Block::iterator insertion_point;
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