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shader: Remove unused AbufNode Ipa mode
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@ -317,8 +317,7 @@ private:
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void DeclareInputAttributes() {
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const auto& attributes = ir.GetInputAttributes();
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for (const auto element : attributes) {
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const Attribute::Index index = element.first;
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for (const auto index : attributes) {
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if (index < Attribute::Index::Attribute_0 || index > Attribute::Index::Attribute_31) {
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// Skip when it's not a generic attribute
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continue;
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