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loader: Add accessor for game control data
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@ -15,6 +15,10 @@
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/vfs.h"
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namespace FileSys {
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class NACP;
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} // namespace FileSys
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namespace Kernel {
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struct AddressMapping;
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class Process;
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@ -245,11 +249,11 @@ public:
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}
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/**
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* Get the developer of the application
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* @param developer Reference to store the application developer into
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* Get the control data (CNMT) of the application
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* @param control Reference to store the application control data into
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* @return ResultStatus result of function
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*/
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virtual ResultStatus ReadDeveloper(std::string& developer) {
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virtual ResultStatus ReadControlData(FileSys::NACP& control) {
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return ResultStatus::ErrorNotImplemented;
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}
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