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shader: Add coarse derivatives
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@ -513,3 +513,5 @@ OPCODE(ShuffleButterfly, U32, U32,
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OPCODE(FSwizzleAdd, F32, F32, F32, U32, )
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OPCODE(DPdxFine, F32, F32, )
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OPCODE(DPdyFine, F32, F32, )
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OPCODE(DPdxCoarse, F32, F32, )
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OPCODE(DPdyCoarse, F32, F32, )
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