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shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
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@ -68,7 +68,6 @@ void IADD(TranslatorVisitor& v, u64 insn, IR::U32 op_b) {
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} const iadd{insn};
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const bool po{iadd.three_for_po == 3};
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const bool neg_a{!po && iadd.neg_a != 0};
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if (!po && iadd.neg_b != 0) {
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op_b = v.ir.INeg(op_b);
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}
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