nvnflinger/gpu: implement applet capture

This commit is contained in:
Liam
2024-01-26 16:10:21 -05:00
parent 962c82540c
commit 0cb413c3d3
19 changed files with 288 additions and 55 deletions

View File

@ -347,6 +347,17 @@ struct GPU::Impl {
WaitForSyncOperation(wait_fence);
}
std::vector<u8> GetAppletCaptureBuffer() {
std::vector<u8> out;
const auto wait_fence =
RequestSyncOperation([&] { out = renderer->GetAppletCaptureBuffer(); });
gpu_thread.TickGPU();
WaitForSyncOperation(wait_fence);
return out;
}
GPU& gpu;
Core::System& system;
Host1x::Host1x& host1x;
@ -505,6 +516,10 @@ void GPU::RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
impl->RequestComposite(std::move(layers), std::move(fences));
}
std::vector<u8> GPU::GetAppletCaptureBuffer() {
return impl->GetAppletCaptureBuffer();
}
u64 GPU::GetTicks() const {
return impl->GetTicks();
}