VideoCore/Shader: Move entry_point to SetupBatch

This commit is contained in:
Yuri Kunde Schlesner
2016-12-17 16:16:02 -08:00
parent 0f64274145
commit 0e9081b973
7 changed files with 29 additions and 29 deletions

View File

@ -652,32 +652,31 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
}
}
void InterpreterEngine::SetupBatch(ShaderSetup& setup) {}
void InterpreterEngine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
ASSERT(entry_point < 1024);
setup.engine_data.entry_point = entry_point;
}
MICROPROFILE_DECLARE(GPU_Shader);
void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state,
unsigned int entry_point) const {
ASSERT(entry_point < 1024);
void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state) const {
MICROPROFILE_SCOPE(GPU_Shader);
DebugData<false> dummy_debug_data;
RunInterpreter(setup, state, dummy_debug_data, entry_point);
RunInterpreter(setup, state, dummy_debug_data, setup.engine_data.entry_point);
}
DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
const InputVertex& input, int num_attributes,
unsigned int entry_point) const {
ASSERT(entry_point < 1024);
const InputVertex& input,
int num_attributes) const {
UnitState state;
DebugData<true> debug_data;
// Setup input register table
boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
state.LoadInputVertex(input, num_attributes);
RunInterpreter(setup, state, debug_data, entry_point);
RunInterpreter(setup, state, debug_data, setup.engine_data.entry_point);
return debug_data;
}