renderer_vulkan/wrapper: Add device handle

This commit is contained in:
ReinUsesLisp
2020-03-31 21:23:04 -03:00
parent 11774308d3
commit 0eb37de98f
2 changed files with 277 additions and 0 deletions

View File

@ -468,4 +468,186 @@ std::vector<VkImage> SwapchainKHR::GetImages() const {
return images;
}
Device Device::Create(VkPhysicalDevice physical_device, Span<VkDeviceQueueCreateInfo> queues_ci,
Span<const char*> enabled_extensions,
const VkPhysicalDeviceFeatures2& enabled_features,
DeviceDispatch& dld) noexcept {
VkDeviceCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
ci.pNext = &enabled_features;
ci.flags = 0;
ci.queueCreateInfoCount = queues_ci.size();
ci.pQueueCreateInfos = queues_ci.data();
ci.enabledLayerCount = 0;
ci.ppEnabledLayerNames = nullptr;
ci.enabledExtensionCount = enabled_extensions.size();
ci.ppEnabledExtensionNames = enabled_extensions.data();
ci.pEnabledFeatures = nullptr;
VkDevice device;
if (dld.vkCreateDevice(physical_device, &ci, nullptr, &device) != VK_SUCCESS) {
return {};
}
Load(device, dld);
return Device(device, dld);
}
Queue Device::GetQueue(u32 family_index) const noexcept {
VkQueue queue;
dld->vkGetDeviceQueue(handle, family_index, 0, &queue);
return Queue(queue, *dld);
}
Buffer Device::CreateBuffer(const VkBufferCreateInfo& ci) const {
VkBuffer object;
Check(dld->vkCreateBuffer(handle, &ci, nullptr, &object));
return Buffer(object, handle, *dld);
}
BufferView Device::CreateBufferView(const VkBufferViewCreateInfo& ci) const {
VkBufferView object;
Check(dld->vkCreateBufferView(handle, &ci, nullptr, &object));
return BufferView(object, handle, *dld);
}
Image Device::CreateImage(const VkImageCreateInfo& ci) const {
VkImage object;
Check(dld->vkCreateImage(handle, &ci, nullptr, &object));
return Image(object, handle, *dld);
}
ImageView Device::CreateImageView(const VkImageViewCreateInfo& ci) const {
VkImageView object;
Check(dld->vkCreateImageView(handle, &ci, nullptr, &object));
return ImageView(object, handle, *dld);
}
Semaphore Device::CreateSemaphore() const {
VkSemaphoreCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
VkSemaphore object;
Check(dld->vkCreateSemaphore(handle, &ci, nullptr, &object));
return Semaphore(object, handle, *dld);
}
Fence Device::CreateFence(const VkFenceCreateInfo& ci) const {
VkFence object;
Check(dld->vkCreateFence(handle, &ci, nullptr, &object));
return Fence(object, handle, *dld);
}
DescriptorPool Device::CreateDescriptorPool(const VkDescriptorPoolCreateInfo& ci) const {
VkDescriptorPool object;
Check(dld->vkCreateDescriptorPool(handle, &ci, nullptr, &object));
return DescriptorPool(object, handle, *dld);
}
RenderPass Device::CreateRenderPass(const VkRenderPassCreateInfo& ci) const {
VkRenderPass object;
Check(dld->vkCreateRenderPass(handle, &ci, nullptr, &object));
return RenderPass(object, handle, *dld);
}
DescriptorSetLayout Device::CreateDescriptorSetLayout(
const VkDescriptorSetLayoutCreateInfo& ci) const {
VkDescriptorSetLayout object;
Check(dld->vkCreateDescriptorSetLayout(handle, &ci, nullptr, &object));
return DescriptorSetLayout(object, handle, *dld);
}
PipelineLayout Device::CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const {
VkPipelineLayout object;
Check(dld->vkCreatePipelineLayout(handle, &ci, nullptr, &object));
return PipelineLayout(object, handle, *dld);
}
Pipeline Device::CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci) const {
VkPipeline object;
Check(dld->vkCreateGraphicsPipelines(handle, nullptr, 1, &ci, nullptr, &object));
return Pipeline(object, handle, *dld);
}
Pipeline Device::CreateComputePipeline(const VkComputePipelineCreateInfo& ci) const {
VkPipeline object;
Check(dld->vkCreateComputePipelines(handle, nullptr, 1, &ci, nullptr, &object));
return Pipeline(object, handle, *dld);
}
Sampler Device::CreateSampler(const VkSamplerCreateInfo& ci) const {
VkSampler object;
Check(dld->vkCreateSampler(handle, &ci, nullptr, &object));
return Sampler(object, handle, *dld);
}
Framebuffer Device::CreateFramebuffer(const VkFramebufferCreateInfo& ci) const {
VkFramebuffer object;
Check(dld->vkCreateFramebuffer(handle, &ci, nullptr, &object));
return Framebuffer(object, handle, *dld);
}
CommandPool Device::CreateCommandPool(const VkCommandPoolCreateInfo& ci) const {
VkCommandPool object;
Check(dld->vkCreateCommandPool(handle, &ci, nullptr, &object));
return CommandPool(object, handle, *dld);
}
DescriptorUpdateTemplateKHR Device::CreateDescriptorUpdateTemplateKHR(
const VkDescriptorUpdateTemplateCreateInfoKHR& ci) const {
VkDescriptorUpdateTemplateKHR object;
Check(dld->vkCreateDescriptorUpdateTemplateKHR(handle, &ci, nullptr, &object));
return DescriptorUpdateTemplateKHR(object, handle, *dld);
}
QueryPool Device::CreateQueryPool(const VkQueryPoolCreateInfo& ci) const {
VkQueryPool object;
Check(dld->vkCreateQueryPool(handle, &ci, nullptr, &object));
return QueryPool(object, handle, *dld);
}
ShaderModule Device::CreateShaderModule(const VkShaderModuleCreateInfo& ci) const {
VkShaderModule object;
Check(dld->vkCreateShaderModule(handle, &ci, nullptr, &object));
return ShaderModule(object, handle, *dld);
}
SwapchainKHR Device::CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const {
VkSwapchainKHR object;
Check(dld->vkCreateSwapchainKHR(handle, &ci, nullptr, &object));
return SwapchainKHR(object, handle, *dld);
}
DeviceMemory Device::TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept {
VkDeviceMemory memory;
if (dld->vkAllocateMemory(handle, &ai, nullptr, &memory) != VK_SUCCESS) {
return {};
}
return DeviceMemory(memory, handle, *dld);
}
DeviceMemory Device::AllocateMemory(const VkMemoryAllocateInfo& ai) const {
VkDeviceMemory memory;
Check(dld->vkAllocateMemory(handle, &ai, nullptr, &memory));
return DeviceMemory(memory, handle, *dld);
}
VkMemoryRequirements Device::GetBufferMemoryRequirements(VkBuffer buffer) const noexcept {
VkMemoryRequirements requirements;
dld->vkGetBufferMemoryRequirements(handle, buffer, &requirements);
return requirements;
}
VkMemoryRequirements Device::GetImageMemoryRequirements(VkImage image) const noexcept {
VkMemoryRequirements requirements;
dld->vkGetImageMemoryRequirements(handle, image, &requirements);
return requirements;
}
void Device::UpdateDescriptorSets(Span<VkWriteDescriptorSet> writes,
Span<VkCopyDescriptorSet> copies) const noexcept {
dld->vkUpdateDescriptorSets(handle, writes.size(), writes.data(), copies.size(), copies.data());
}
} // namespace Vulkan::vk