glsl: Implement a few Integer instructions

This commit is contained in:
ameerj
2021-05-21 20:56:46 -04:00
parent fb75d122a2
commit 0f40b0e61c
10 changed files with 398 additions and 260 deletions

View File

@ -0,0 +1,61 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
throw NotImplementedException("GLSL Instruction");
}
} // namespace Shader::Backend::GLSL