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HLE/Applets: Implemented a dummy Mii Selector applet.
This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
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@ -12,6 +12,7 @@
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#include "core/hle/service/apt/apt_a.h"
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#include "core/hle/service/apt/apt_s.h"
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#include "core/hle/service/apt/apt_u.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/hle.h"
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#include "core/hle/kernel/event.h"
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@ -380,6 +381,24 @@ void StartLibraryApplet(Service::Interface* self) {
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cmd_buff[1] = applet->Start(parameter).raw;
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}
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void GetAppletInfo(Service::Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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auto app_id = static_cast<AppletId>(cmd_buff[1]);
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if (auto applet = HLE::Applets::Applet::Get(app_id)) {
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// TODO(Subv): Get the title id for the current applet and write it in the response[2-3]
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cmd_buff[1] = RESULT_SUCCESS.raw;
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cmd_buff[4] = static_cast<u32>(Service::FS::MediaType::NAND);
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cmd_buff[5] = 1; // Registered
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cmd_buff[6] = 1; // Loaded
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cmd_buff[7] = 0; // Applet Attributes
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} else {
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cmd_buff[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Applet,
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ErrorSummary::NotFound, ErrorLevel::Status).raw;
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}
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LOG_WARNING(Service_APT, "(stubbed) called appid=%u", app_id);
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}
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void Init() {
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AddService(new APT_A_Interface);
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AddService(new APT_S_Interface);
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