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shader: Split profile and runtime info headers
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@ -6,6 +6,7 @@
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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namespace Shader::Backend::GLSL {
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namespace {
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@ -9,6 +9,7 @@
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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namespace Shader::Backend::GLSL {
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@ -18,9 +18,6 @@ class Value;
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namespace Shader::Backend::GLSL {
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class EmitContext;
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inline void EmitSetLoopSafetyVariable(EmitContext&) {}
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inline void EmitGetLoopSafetyVariable(EmitContext&) {}
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#define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__)
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// Microinstruction emitters
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