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shader: Implement FLO
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@ -235,6 +235,8 @@ OPCODE(BitReverse32, U32, U32,
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OPCODE(BitCount32, U32, U32, )
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OPCODE(BitwiseNot32, U32, U32, )
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OPCODE(FindSMsb32, U32, U32, )
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OPCODE(FindUMsb32, U32, U32, )
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OPCODE(SMin32, U32, U32, U32, )
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OPCODE(UMin32, U32, U32, U32, )
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OPCODE(SMax32, U32, U32, U32, )
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