shader: Add FP64 register load/store helpers

This commit is contained in:
ameerj
2021-03-21 01:32:02 -04:00
parent a77e764726
commit 112b8f00f0
3 changed files with 24 additions and 21 deletions

View File

@ -22,19 +22,11 @@ void DADD(TranslatorVisitor& v, u64 insn, const IR::F64& src_b) {
BitField<48, 1, u64> neg_a;
BitField<49, 1, u64> abs_b;
} const dadd{insn};
if (!IR::IsAligned(dadd.dest_reg, 2)) {
throw NotImplementedException("Unaligned destination register {}", dadd.dest_reg.Value());
}
if (!IR::IsAligned(dadd.src_a_reg, 2)) {
throw NotImplementedException("Unaligned destination register {}", dadd.src_a_reg.Value());
}
if (dadd.cc != 0) {
throw NotImplementedException("DADD CC");
}
const IR::Reg reg_a{dadd.src_a_reg};
const IR::F64 src_a{v.ir.PackDouble2x32(v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1)))};
const IR::F64 src_a{v.D(dadd.src_a_reg)};
const IR::F64 op_a{v.ir.FPAbsNeg(src_a, dadd.abs_a != 0, dadd.neg_a != 0)};
const IR::F64 op_b{v.ir.FPAbsNeg(src_b, dadd.abs_b != 0, dadd.neg_b != 0)};
@ -43,12 +35,8 @@ void DADD(TranslatorVisitor& v, u64 insn, const IR::F64& src_b) {
.rounding{CastFpRounding(dadd.fp_rounding)},
.fmz_mode{IR::FmzMode::None},
};
const IR::F64 value{v.ir.FPAdd(op_a, op_b, control)};
const IR::Value result{v.ir.UnpackDouble2x32(value)};
for (int i = 0; i < 2; i++) {
v.X(dadd.dest_reg + i, IR::U32{v.ir.CompositeExtract(result, i)});
}
v.D(dadd.dest_reg, v.ir.FPAdd(op_a, op_b, control));
}
} // Anonymous namespace