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GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
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@ -13,6 +13,7 @@
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/gpu.h"
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#include "video_core/macro_interpreter.h"
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#include "video_core/memory_manager.h"
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#include "video_core/textures/texture.h"
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@ -498,18 +499,11 @@ public:
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bool enabled;
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};
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struct ShaderProgramInfo {
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Regs::ShaderStage stage;
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Regs::ShaderProgram program;
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GPUVAddr address;
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};
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struct ShaderStageInfo {
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std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
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};
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std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
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std::array<ShaderProgramInfo, Regs::MaxShaderProgram> shader_programs;
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};
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State state{};
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@ -536,6 +530,9 @@ private:
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/// Parameters that have been submitted to the macro call so far.
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std::vector<u32> macro_params;
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/// Interpreter for the macro codes uploaded to the GPU.
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MacroInterpreter macro_interpreter;
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/// Retrieves information about a specific TIC entry from the TIC buffer.
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Texture::TICEntry GetTICEntry(u32 tic_index) const;
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@ -547,7 +544,7 @@ private:
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* @param method Method to call
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* @param parameters Arguments to the method call
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*/
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void CallMacroMethod(u32 method, const std::vector<u32>& parameters);
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void CallMacroMethod(u32 method, std::vector<u32> parameters);
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/// Handles a write to the QUERY_GET register.
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void ProcessQueryGet();
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@ -560,19 +557,6 @@ private:
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/// Handles a write to the VERTEX_END_GL register, triggering a draw.
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void DrawArrays();
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/// Method call handlers
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void BindTextureInfoBuffer(const std::vector<u32>& parameters);
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void SetShader(const std::vector<u32>& parameters);
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void BindStorageBuffer(const std::vector<u32>& parameters);
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struct MethodInfo {
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const char* name;
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u32 arguments;
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void (Maxwell3D::*handler)(const std::vector<u32>& parameters);
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};
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static const std::unordered_map<u32, MethodInfo> method_handlers;
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};
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#define ASSERT_REG_POSITION(field_name, position) \
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