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shader: Ignore global memory ops on devices lacking int64 support
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@ -15,6 +15,7 @@ struct Profile {
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bool support_descriptor_aliasing{};
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bool support_int8{};
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bool support_int16{};
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bool support_int64{};
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bool support_vertex_instance_id{};
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bool support_float_controls{};
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bool support_separate_denorm_behavior{};
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