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glsl: Rework variable allocator to allow for variable reuse
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@ -48,8 +48,8 @@ add_library(shader_recompiler STATIC
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backend/glsl/emit_glsl_special.cpp
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backend/glsl/emit_glsl_undefined.cpp
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backend/glsl/emit_glsl_warp.cpp
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backend/glsl/reg_alloc.cpp
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backend/glsl/reg_alloc.h
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backend/glsl/var_alloc.cpp
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backend/glsl/var_alloc.h
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backend/spirv/emit_context.cpp
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backend/spirv/emit_context.h
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backend/spirv/emit_spirv.cpp
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