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Kernel: Implement svcGetProcessInfo in a basic way
This also adds some basic memory usage accounting. These two types are used by Super Smash Bros. during startup.
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@ -172,6 +172,14 @@ template<ResultCode func(u32, s64, s64)> void Wrap() {
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FuncReturn(func(PARAM(0), param1, param2).raw);
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}
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template<ResultCode func(s64*, Handle, u32)> void Wrap() {
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s64 param_1 = 0;
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u32 retval = func(¶m_1, PARAM(1), PARAM(2)).raw;
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Core::g_app_core->SetReg(1, (u32)param_1);
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Core::g_app_core->SetReg(2, (u32)(param_1 >> 32));
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FuncReturn(retval);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type u32
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