glsl: minor cleanup

This commit is contained in:
ameerj
2021-05-29 20:00:06 -04:00
parent 005eecffcd
commit 1542f31e79
4 changed files with 19 additions and 20 deletions

View File

@ -50,16 +50,16 @@ void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindin
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[{}/4+1]);", inst, binding.U32(), offset_var,
ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[({}+4)/4]);", inst, binding.U32(), offset_var,
binding.U32(), offset_var);
}
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[{}/4+1],ssbo{}[{}/4+2],ssbo{}[{}/4+3]);", inst,
binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var,
binding.U32(), offset_var);
ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[({}+4)/4],ssbo{}[({}+8)/4],ssbo{}[({}+12)/4]);",
inst, binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(),
offset_var, binding.U32(), offset_var);
}
void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
@ -108,7 +108,7 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va
std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}/4)+1]={}.y;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
}
void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
@ -117,8 +117,8 @@ void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}/4)+1]={}.y;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}/4)+2]={}.z;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}/4)+3]={}.w;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}+8)/4]={}.z;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}+12)/4]={}.w;", binding.U32(), offset_var, value);
}
} // namespace Shader::Backend::GLSL