Implement scaled vertex buffer format emulation

These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
This commit is contained in:
Billy Laws
2023-02-18 18:23:36 +00:00
committed by bunnei
parent 206f1304d6
commit 158a1896ec
9 changed files with 97 additions and 51 deletions

View File

@ -17,6 +17,8 @@ enum class AttributeType : u8 {
Float,
SignedInt,
UnsignedInt,
SignedScaled,
UnsignedScaled,
Disabled,
};