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Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
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@ -17,6 +17,8 @@ enum class AttributeType : u8 {
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Float,
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SignedInt,
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UnsignedInt,
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SignedScaled,
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UnsignedScaled,
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Disabled,
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};
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