shader_ir: Add attribute getters

This commit is contained in:
ReinUsesLisp
2018-12-20 22:45:34 -03:00
parent 864e8f55cf
commit 15f431f0cb
2 changed files with 26 additions and 0 deletions

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@ -624,6 +624,11 @@ private:
Node GetPredicate(u64 pred, bool negated = false);
/// Generates a predicate node for an immediate true or false value
Node GetPredicate(bool immediate);
/// Generates a node representing an input atttribute. Keeps track of used attributes.
Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
/// Generates a node representing an output atttribute. Keeps track of used attributes.
Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
template <typename... T>
inline Node Operation(OperationCode code, const T*... operands) {