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shader: Implement TEXS
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@ -115,6 +115,9 @@ public:
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[[nodiscard]] U32 PackFloat2x16(const Value& vector);
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[[nodiscard]] Value UnpackFloat2x16(const U32& value);
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[[nodiscard]] U32 PackHalf2x16(const Value& vector);
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[[nodiscard]] Value UnpackHalf2x16(const U32& value);
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[[nodiscard]] F64 PackDouble2x32(const Value& vector);
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[[nodiscard]] Value UnpackDouble2x32(const F64& value);
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