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shader: Implement tessellation shaders, polygon mode and invocation id
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@ -101,8 +101,10 @@ struct Info {
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bool uses_workgroup_id{};
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bool uses_local_invocation_id{};
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bool uses_invocation_id{};
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bool uses_is_helper_invocation{};
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bool uses_subgroup_invocation_id{};
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std::array<bool, 30> uses_patches{};
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std::array<InputVarying, 32> input_generics{};
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bool loads_position{};
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@ -110,6 +112,7 @@ struct Info {
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bool loads_vertex_id{};
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bool loads_front_face{};
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bool loads_point_coord{};
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bool loads_tess_coord{};
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bool loads_indexed_attributes{};
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std::array<bool, 8> stores_frag_color{};
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@ -120,6 +123,8 @@ struct Info {
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bool stores_clip_distance{};
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bool stores_layer{};
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bool stores_viewport_index{};
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bool stores_tess_level_outer{};
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bool stores_tess_level_inner{};
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bool stores_indexed_attributes{};
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bool uses_fp16{};
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