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fix viewport and scissor behavior
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@ -34,8 +34,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
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// Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
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// needed for ARMS.
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for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) {
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regs.viewport[viewport].depth_range_near = 0.0f;
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regs.viewport[viewport].depth_range_far = 1.0f;
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regs.viewports[viewport].depth_range_near = 0.0f;
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regs.viewports[viewport].depth_range_far = 1.0f;
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}
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// Doom and Bomberman seems to use the uninitialized registers and just enable blend
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// so initialize blend registers with sane values
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