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shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
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@ -58,12 +58,12 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpIMul(ctx.U32[1], a, b);
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}
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void EmitINeg32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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Id EmitINeg32(EmitContext& ctx, Id value) {
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return ctx.OpSNegate(ctx.U32[1], value);
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}
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void EmitIAbs32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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Id EmitIAbs32(EmitContext& ctx, Id value) {
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return ctx.OpSAbs(ctx.U32[1], value);
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}
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Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift) {
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