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VideoCore: Unify interface to OpenGL and SW rasterizers
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
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26
src/video_core/swrasterizer.h
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26
src/video_core/swrasterizer.h
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "video_core/rasterizer_interface.h"
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namespace VideoCore {
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class SWRasterizer : public RasterizerInterface {
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void InitObjects() override {}
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void Reset() override {}
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void AddTriangle(const Pica::Shader::OutputVertex& v0,
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const Pica::Shader::OutputVertex& v1,
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const Pica::Shader::OutputVertex& v2);
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void DrawTriangles() override {}
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void FlushFramebuffer() override {}
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void NotifyPicaRegisterChanged(u32 id) override {}
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void FlushRegion(PAddr addr, u32 size) override {}
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void InvalidateRegion(PAddr addr, u32 size) override {}
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};
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}
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