Merge pull request #2793 from ReinUsesLisp/bgr565

renderer_opengl: Implement RGB565 framebuffer format
This commit is contained in:
bunnei
2019-09-03 22:36:32 -04:00
committed by GitHub
15 changed files with 72 additions and 205 deletions

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@ -37,7 +37,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
transform, crop_rect};
system.GetPerfStats().EndGameFrame();
system.GPU().SwapBuffers(framebuffer);
system.GPU().SwapBuffers(&framebuffer);
}
} // namespace Service::Nvidia::Devices