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Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
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@ -89,6 +89,22 @@ Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_addres
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}
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Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
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if (index == Attribute::Index::LayerViewportPointSize) {
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switch (element) {
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case 0:
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UNIMPLEMENTED();
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break;
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case 1:
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uses_layer = true;
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break;
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case 2:
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uses_viewport_index = true;
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break;
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case 3:
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uses_point_size = true;
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break;
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}
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}
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if (index == Attribute::Index::ClipDistances0123 ||
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index == Attribute::Index::ClipDistances4567) {
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const auto clip_index =
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