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shader: Implement indexed attributes
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@ -76,6 +76,7 @@ struct Info {
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bool loads_vertex_id{};
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bool loads_front_face{};
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bool loads_point_coord{};
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bool loads_indexed_attributes{};
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std::array<bool, 8> stores_frag_color{};
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bool stores_frag_depth{};
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@ -84,6 +85,7 @@ struct Info {
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bool stores_point_size{};
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bool stores_clip_distance{};
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bool stores_viewport_index{};
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bool stores_indexed_attributes{};
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bool uses_fp16{};
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bool uses_fp64{};
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