kepler_compute: Fixup assert and rename engines

When I originally added the compute assert I used the wrong
documentation. This addresses that.

The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation.
This commit is contained in:
ReinUsesLisp
2019-01-22 20:49:31 -03:00
parent f09d1dffd1
commit 1ddcd0e6f0
6 changed files with 59 additions and 52 deletions

View File

@ -0,0 +1,34 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/memory_manager.h"
namespace Tegra::Engines {
KeplerCompute::KeplerCompute(MemoryManager& memory_manager) : memory_manager{memory_manager} {}
KeplerCompute::~KeplerCompute() = default;
void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
ASSERT_MSG(method_call.method < Regs::NUM_REGS,
"Invalid KeplerCompute register, increase the size of the Regs structure");
regs.reg_array[method_call.method] = method_call.argument;
switch (method_call.method) {
case KEPLER_COMPUTE_REG_INDEX(launch):
// Abort execution since compute shaders can be used to alter game memory (e.g. CUDA
// kernels)
UNREACHABLE_MSG("Compute shaders are not implemented");
break;
default:
break;
}
}
} // namespace Tegra::Engines