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video_core: The draw manager manages whether Clear is required.
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@ -138,9 +138,6 @@ void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_load
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void RasterizerOpenGL::Clear(u32 layer_count) {
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MICROPROFILE_SCOPE(OpenGL_Clears);
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if (!maxwell3d->ShouldExecute()) {
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return;
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}
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const auto& regs = maxwell3d->regs;
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bool use_color{};
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