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core/hle: Replace lock_guard with scoped_lock
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@ -24,7 +24,7 @@ TimeManager::TimeManager(Core::System& system_) : system{system_} {
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}
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void TimeManager::ScheduleTimeEvent(KThread* thread, s64 nanoseconds) {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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if (nanoseconds > 0) {
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ASSERT(thread);
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ASSERT(thread->GetState() != ThreadState::Runnable);
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@ -35,7 +35,7 @@ void TimeManager::ScheduleTimeEvent(KThread* thread, s64 nanoseconds) {
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}
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void TimeManager::UnscheduleTimeEvent(KThread* thread) {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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system.CoreTiming().UnscheduleEvent(time_manager_event_type,
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reinterpret_cast<uintptr_t>(thread));
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}
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