Slightly refactor NVDEC and codecs for readability and safety

This commit is contained in:
Kelebek1
2021-06-29 05:54:54 +01:00
parent 4df04ad48a
commit 208a04dcff
10 changed files with 544 additions and 378 deletions

View File

@ -8,22 +8,21 @@
namespace Tegra {
Nvdec::Nvdec(GPU& gpu_) : gpu(gpu_), codec(std::make_unique<Codec>(gpu)) {}
#define NVDEC_REG_INDEX(field_name) \
(offsetof(NvdecCommon::NvdecRegisters, field_name) / sizeof(u64))
Nvdec::Nvdec(GPU& gpu_) : gpu(gpu_), state{}, codec(std::make_unique<Codec>(gpu, state)) {}
Nvdec::~Nvdec() = default;
void Nvdec::ProcessMethod(Method method, u32 argument) {
if (method == Method::SetVideoCodec) {
codec->StateWrite(static_cast<u32>(method), argument);
} else {
codec->StateWrite(static_cast<u32>(method), static_cast<u64>(argument) << 8);
}
void Nvdec::ProcessMethod(u32 method, u32 argument) {
state.reg_array[method] = static_cast<u64>(argument) << 8;
switch (method) {
case Method::SetVideoCodec:
case NVDEC_REG_INDEX(set_codec_id):
codec->SetTargetCodec(static_cast<NvdecCommon::VideoCodec>(argument));
break;
case Method::Execute:
case NVDEC_REG_INDEX(execute):
Execute();
break;
}