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shader: Add partial rasterizer integration
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@ -13,6 +13,7 @@ OPCODE(BranchConditional, Void, U1,
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OPCODE(LoopMerge, Void, Label, Label, )
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OPCODE(SelectionMerge, Void, Label, )
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OPCODE(Return, Void, )
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OPCODE(DemoteToHelperInvocation, Void, Label, )
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// Context getters/setters
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OPCODE(GetRegister, U32, Reg, )
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@ -28,10 +29,12 @@ OPCODE(GetCbufS16, U32, U32,
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OPCODE(GetCbufU32, U32, U32, U32, )
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OPCODE(GetCbufF32, F32, U32, U32, )
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OPCODE(GetCbufU64, U64, U32, U32, )
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OPCODE(GetAttribute, U32, Attribute, )
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OPCODE(SetAttribute, Void, Attribute, U32, )
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OPCODE(GetAttributeIndexed, U32, U32, )
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OPCODE(SetAttributeIndexed, Void, U32, U32, )
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OPCODE(GetAttribute, F32, Attribute, )
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OPCODE(SetAttribute, Void, Attribute, F32, )
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OPCODE(GetAttributeIndexed, F32, U32, )
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OPCODE(SetAttributeIndexed, Void, U32, F32, )
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OPCODE(SetFragColor, Void, U32, U32, F32, )
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OPCODE(SetFragDepth, Void, F32, )
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OPCODE(GetZFlag, U1, Void, )
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OPCODE(GetSFlag, U1, Void, )
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OPCODE(GetCFlag, U1, Void, )
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