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shader: Add partial rasterizer integration
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@ -32,6 +32,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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IR::Program program;
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program.blocks = VisitAST(inst_pool, block_pool, env, cfg);
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program.post_order_blocks = PostOrder(program.blocks);
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program.stage = env.ShaderStage();
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RemoveUnreachableBlocks(program);
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// Replace instructions before the SSA rewrite
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