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shader: Add partial rasterizer integration
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@ -215,7 +215,7 @@ void TranslatorVisitor::TEX(u64 insn) {
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BitField<36, 13, u64> cbuf_offset;
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} const tex{insn};
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Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, static_cast<u32>(tex.cbuf_offset));
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Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, static_cast<u32>(tex.cbuf_offset * 4));
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}
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void TranslatorVisitor::TEX_b(u64 insn) {
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