GPU: Process command mode 5 (IncreaseOnce) differently from other commands.

Accumulate all arguments before calling the desired method.

Note: Maybe we should do the same for the NonIncreasing mode?
This commit is contained in:
Subv
2018-03-16 20:32:44 -05:00
parent cde9386e0f
commit 29feece4b8
9 changed files with 97 additions and 8 deletions

View File

@ -4,6 +4,8 @@
#pragma once
#include <unordered_map>
#include <vector>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
@ -20,6 +22,13 @@ public:
/// Write the value to the register identified by method.
void WriteReg(u32 method, u32 value);
/**
* Handles a method call to this engine.
* @param method Method to call
* @param parameters Arguments to the method call
*/
void CallMethod(u32 method, const std::vector<u32>& parameters);
/// Register structure of the Maxwell3D engine.
/// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
struct Regs {
@ -63,13 +72,24 @@ public:
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
private:
MemoryManager& memory_manager;
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();
MemoryManager& memory_manager;
/// Method call handlers
void PrepareShader(const std::vector<u32>& parameters);
struct MethodInfo {
const char* name;
u32 arguments;
void (Maxwell3D::*handler)(const std::vector<u32>& parameters);
};
static const std::unordered_map<u32, MethodInfo> method_handlers;
};
#define ASSERT_REG_POSITION(field_name, position) \