audio: rewrite IAudioInManager

This commit is contained in:
Liam
2024-02-19 21:45:48 -05:00
parent f54277364c
commit 2a2c92f181
8 changed files with 191 additions and 247 deletions

View File

@ -2,9 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
#include "core/hle/service/audio/audin_u.h"
#include "core/hle/service/audio/audio.h"
#include "core/hle/service/audio/audio_controller.h"
#include "core/hle/service/audio/audio_in_manager.h"
#include "core/hle/service/audio/audout_u.h"
#include "core/hle/service/audio/audrec_a.h"
#include "core/hle/service/audio/audrec_u.h"
@ -19,8 +19,8 @@ void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("audctl", std::make_shared<IAudioController>(system));
server_manager->RegisterNamedService("audin:u", std::make_shared<IAudioInManager>(system));
server_manager->RegisterNamedService("audout:u", std::make_shared<AudOutU>(system));
server_manager->RegisterNamedService("audin:u", std::make_shared<AudInU>(system));
server_manager->RegisterNamedService("audrec:a", std::make_shared<AudRecA>(system));
server_manager->RegisterNamedService("audrec:u", std::make_shared<AudRecU>(system));
server_manager->RegisterNamedService("audren:u", std::make_shared<AudRenU>(system));