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input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be avoided.
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@ -81,10 +81,10 @@ enum class TasState {
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Stopped,
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};
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class Tas final : public InputCommon::InputEngine {
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class Tas final : public InputEngine {
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public:
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explicit Tas(const std::string& input_engine_);
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~Tas();
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explicit Tas(std::string input_engine_);
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~Tas() override;
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/**
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* Changes the input status that will be stored in each frame
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