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input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be avoided.
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@ -49,10 +49,10 @@ struct DeviceStatus {
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class UDPClient final : public InputCommon::InputEngine {
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class UDPClient final : public InputEngine {
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public:
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explicit UDPClient(const std::string& input_engine_);
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~UDPClient();
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explicit UDPClient(std::string input_engine_);
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~UDPClient() override;
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void ReloadSockets();
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