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Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
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@ -16,18 +16,29 @@
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namespace FileSys {
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Archive_SaveData::Archive_SaveData(const std::string& mount_point, u64 program_id)
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: DiskArchive(mount_point + Common::StringFromFormat("%016X", program_id) + DIR_SEP) {
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Archive_SaveData::Archive_SaveData(const std::string& mount_point)
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: DiskArchive(mount_point) {
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LOG_INFO(Service_FS, "Directory %s set as SaveData.", this->mount_point.c_str());
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}
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bool Archive_SaveData::Initialize() {
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if (!FileUtil::CreateFullPath(mount_point)) {
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LOG_ERROR(Service_FS, "Unable to create SaveData path.");
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return false;
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ResultCode Archive_SaveData::Open(const Path& path) {
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if (concrete_mount_point.empty())
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concrete_mount_point = Common::StringFromFormat("%s%016X", mount_point.c_str(), Kernel::g_program_id) + DIR_SEP;
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if (!FileUtil::Exists(concrete_mount_point)) {
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// When a SaveData archive is created for the first time, it is not yet formatted
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// and the save file/directory structure expected by the game has not yet been initialized.
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// Returning the NotFormatted error code will signal the game to provision the SaveData archive
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// with the files and folders that it expects.
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return ResultCode(ErrorDescription::FS_NotFormatted, ErrorModule::FS,
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ErrorSummary::InvalidState, ErrorLevel::Status);
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}
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return RESULT_SUCCESS;
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}
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return true;
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ResultCode Archive_SaveData::Format(const Path& path) const {
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FileUtil::DeleteDirRecursively(concrete_mount_point);
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FileUtil::CreateFullPath(concrete_mount_point);
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return RESULT_SUCCESS;
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}
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} // namespace FileSys
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