Archives: Implemented ExtSaveData and SharedExtSaveData

They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
This commit is contained in:
Subv
2014-12-29 13:04:37 -05:00
parent 3d14eb2853
commit 2c89d4d5cd
17 changed files with 268 additions and 60 deletions

View File

@ -17,15 +17,20 @@ namespace FileSys {
/// File system interface to the SaveData archive
class Archive_SaveData final : public DiskArchive {
public:
Archive_SaveData(const std::string& mount_point, u64 program_id);
/**
* Initialize the archive.
* @return true if it initialized successfully
*/
bool Initialize();
Archive_SaveData(const std::string& mount_point);
std::string GetName() const override { return "SaveData"; }
ResultCode Open(const Path& path) override;
ResultCode Format(const Path& path) const override;
const std::string& GetMountPoint() const override {
return concrete_mount_point;
}
protected:
std::string concrete_mount_point;
};
} // namespace FileSys