Archives: Implemented ExtSaveData and SharedExtSaveData

They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
This commit is contained in:
Subv
2014-12-29 13:04:37 -05:00
parent 3d14eb2853
commit 2c89d4d5cd
17 changed files with 268 additions and 60 deletions

View File

@ -25,6 +25,7 @@ public:
DiskArchive(const std::string& mount_point_) : mount_point(mount_point_) {}
virtual std::string GetName() const = 0;
virtual ResultCode Format(const Path& path) const { return RESULT_SUCCESS; }
std::unique_ptr<FileBackend> OpenFile(const Path& path, const Mode mode) const override;
bool DeleteFile(const Path& path) const override;
bool RenameFile(const Path& src_path, const Path& dest_path) const override;
@ -34,11 +35,15 @@ public:
bool RenameDirectory(const Path& src_path, const Path& dest_path) const override;
std::unique_ptr<DirectoryBackend> OpenDirectory(const Path& path) const override;
virtual ResultCode Open(const Path& path) override {
return RESULT_SUCCESS;
}
/**
* Getter for the path used for this Archive
* @return Mount point of that passthrough archive
*/
const std::string& GetMountPoint() const {
virtual const std::string& GetMountPoint() const {
return mount_point;
}