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Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
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@ -25,6 +25,7 @@ public:
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DiskArchive(const std::string& mount_point_) : mount_point(mount_point_) {}
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virtual std::string GetName() const = 0;
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virtual ResultCode Format(const Path& path) const { return RESULT_SUCCESS; }
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std::unique_ptr<FileBackend> OpenFile(const Path& path, const Mode mode) const override;
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bool DeleteFile(const Path& path) const override;
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bool RenameFile(const Path& src_path, const Path& dest_path) const override;
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@ -34,11 +35,15 @@ public:
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bool RenameDirectory(const Path& src_path, const Path& dest_path) const override;
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std::unique_ptr<DirectoryBackend> OpenDirectory(const Path& path) const override;
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virtual ResultCode Open(const Path& path) override {
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return RESULT_SUCCESS;
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}
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/**
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* Getter for the path used for this Archive
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* @return Mount point of that passthrough archive
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*/
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const std::string& GetMountPoint() const {
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virtual const std::string& GetMountPoint() const {
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return mount_point;
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}
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